This royal sword is composed of Aerie Ore from the Shi'ar homeworld. It was used by the royal family for centuries before being lost. Whoever wields this sword gains the ability to fly and alter the gravity around their enemies.
1. Whoever holds the Aerie Sword gets the following bonuses:
+10 to Speed
+5 to Ability
2. When your Primary Special is rolled, the Aerie Sword grants the wielder the ability to ground their opponents. A beam of energy springs forth and holds the wielder's opponent in place for their next 3 rolls, preventing them from defending or attacking.
3. This lasts only while posessing the Aerie Sword. Once defeated in an Item Match, it is taken by your opponent. Only one person can be in possession of the Aerie Sword at a time.
4. Who ever holds the Aerie Sword can not turn down a challenge.
5. The Aerie Sword is not used in the Secret Wars.
6. Whoever holds the Aerie Sword also gains the following bonus:
Every week they are active, they receive 1 extra permanent stat point.
Staff of Hermes
(Expert - Power Level 301 to 500)
Treasured by the Amazons of Themiscyra for decades, the Staff of Hermes is an actual gift from the gods. The God Hermes gave them this relic as thanks to the Amazons for saving him from the depths of Hades. Whoever holds the Staff of Hermes gains the ability to heal any sickness or wound and in the most extreme cases, return people from the dead. A hurricane took it from the Amazons and it was lost at sea.
1. Whoever holds the Staff of Hermes gets the following bonuses:
+10 to HP
+10 to Speed
2. When your Primary Special is rolled, the Staff of Hermes grants the wielder the ability to heal themselves and their allies. Based on the Ability of the weilder, the staff heals them and their allies.
1-10 Ability = 5 HP
11-20 = 10 HP
21-30 = 15 HP and so on
3. This lasts only while posessing the Staff of Hermes. Once defeated in an Item Match, it is taken by your opponent. Only one person can be in possession of the Staff of Hermes at a time.
4. Who ever holds the Staff of Hermes can not turn down a challenge.
5. The Staff of Hermes is not used in the Secret Wars.
6. Whoever holds the Staff of Hermes also gains the following bonus:
Every week they are active, they receive an extra permanent stat point and 15 extra dollars.
Celestial Tear
(Legend - Power Level 750+)
The most ancient of all races, the Celestials remain shrouded in secrecy. All that is known about them is that they existed for always and that they share an interest in the happenings of Earth. The Celestial Tear is not made from anything found on Earth or even in this galaxy. It grants whoever posesses it great powers.
1. Whoever holds the Celestial Tear gets the following bonuses:
+10 to Combat
+15 to Ability
2. When your Primary Special is rolled, the Celestial Tear surrounds the wielder in energy. Then the wielder shoots a wave of the energy at their opponent, disabling all of their specials and dealing them damage based on the wielders Ability.
1-10 Ability = 3 Damage
11-20 = 6 Damage
21-30 = 9 Damage and so on
3. This lasts only while posessing the Celestial Tear. Once defeated in an Item Match, it is taken by your opponent. Only one person can be in possession of the Celestial Tear at a time.
4. Who ever holds the Celestial Tear can not turn down a challenge.
5. The Celestial Tear is not used in the Secret Wars.
6. Whoever holds the Celestial Tear also gains the following bonus:
Every week they are active, they recieve 2 extra permanent stat points and 30 extra dollars.
Armor of Urrika
(Veteran- Power Level 501 to 750
The breastplate is one of the only intact relics from the lost planet of Krypton. Urrika is the area where the earliest archaeological evidence of Kryptonian civilization was discovered. The armor is crafted from crushed minerals from the Jewel Mountains. Krypton's prismatic jewel mountains were formed over millions of years from the skeletons of jewel birds compressed under enormous pressure by tectonic drift.
The armor instantly conforms to the wearer's size and shape, making a perfect fit. The crushed gems have the ability to reflect all forms of light, making the wearer invisible on their mental command.
1. Whoever wears the Amor of Urrika gets the following bonuses:
+15 to HP
+5 to Ability
2. When your Primary Special is rolled, the Armor of Urrika grants the wearer invisibilty. The next 3 connecting attacks deal no damage and are automatically countered by an attack from the wearer. These attacks may be dodged.
3. This lasts only while wearing the Armor of Urrika, once defeated in an Item Match, it is taken by your opponent. Only one person can be in possession of the Armor of Urrika at a time.
4. Who ever wears the Armor of Urrika can not turn down a challenge.
5. The Armor of Urrika is not used in the Secret Wars.
6. Whoever holds the Armor of Urrika also gains the following bonus:
Every week they are active, they receive an extra permanent stat point and 30 extra dollars.
Hidden here are five Relics, each from an ancient civliization. Whomever acquires one of them will be granted great power and will be changed forever. But beware, you are not the only one that seeks these items. One day, one of these civilizations may return to reclaim what was rightfully their's.
Atlantian Shield
(Rookie - Power Level 20 to 100)
This mystic shield is composed of a mixture the rarest of coral and metals found underneath the ocean's surface. The shield's unique surface has the ability to reflect or redirect almost any attack.
1. Whoever holds the Atlantian Shield gets the following bonuses:
+10 to HP
+10 to Ability
2. When your Primary Special is rolled, the Atlantian Shield grants the wielder the ability to reflect attacks. The next normal attack and the next Primary Special used against the wielder are automatically reflected. If said Primary Special would benefit the opponent, it benefits the weilder of the Shield instead.
3. This lasts only while posessing the Atlantian Shield Once defeated in an Item Match, it is taken by your opponent. Only one person can be in possession of the Atlantian Shield at a time.
4. Who ever holds the Atlantian Shield can not turn down a challenge.
5. The Atlantian Shield is not used in the Secret Wars.
6. Whoever holds the Atlantian Shield also gains the following bonus:
Every week they are active, they receive 15 extra dollars.
Relic Rules
1. Only 1 character can hold a Relic at once.
2. If someone goes On Break, they give up their Relic.
3. The rewards for the Relic starts the week after you win it.
4. If someone goes over the power level for their Relic, they give it up and a tournament is held to find the new holder.
5. If someone is inactive for 4 weeks then they forfeit their Relic.