Your Power Level is the sum of all your stats.

Stamina: There are no limits to your stamina. You can go as high as you want. Stamina determines how much damage you are able to absorb before losing the fight. Once your Stamina reaches 0, you lose consciousness, and thus the battle.

Combat: The ammount of damage you do with each hit is determined by your combat number. Combat encompasses any form of fighting, including mental blasts, martial arts, super strength, energy blasts and so on.

1-10 Combat =1 Damage

11-20 Combat =2 Damage

21-30 Combat =3 Damage

31-40 Combat =4 Damage

41-50 Combat =5 Damage

51-60 Combat =6 Damage

61-70 Combat =7 Damage

71-80 Combat =8 Damage

81-90 Combat =9 Damage

91-100 Combat =10 Damage

101-110 Combat =11 Damage

111-120 Combat =12 Damage

Speed: Speed determines how well you can defend against your opponent's attacks. The higher your Speed is, the better chance you have of not getting hit by your opponent.

1-10 Speed = Dodge on a roll of 1

11-20 Speed = Dodge on a roll of 1 or 2

21-30 Speed = Dodge on a roll of 1, 2, or 3

31-40 Speed = Dodge on a roll of 1, 2, 3, or 4

41-50 Speed = Dodge on a roll of 1, 2, 3, 4, or 5

51-60 Speed = Dodge on a roll of 1, 2, 3, 4, 5, or 6

61-70 Speed = Dodge on a roll of 1, 2, 3, 4, 5, 6, or 7

71-80 Speed = Dodge on a roll of 1, 2, 3, 4, 5, 6, 7, or 8

81-90 Speed = Dodge on a roll of 1, 2, 3, 4, 5, 6, 7, 8, or 9

91-100 Speed = Dodge on a roll of 1, 2, 3, 4, 5, 6, 7, 8, 9, or 10

100 is the MAX speed a person can have

Potential:  Every character has a certain ammount of Potential that helps them get an edge over their opponent. This Potential may be powers or just years of training. Leveling up your Potential will have a variety of effects on your Primary Special.
The Fighting System