Rules of the Vault

  • All purchases are made with Influence that a Hero or Villain has earned through Battles or RP of the Week.

  • All items will take effect upon purchase or in the very next battle participated in unless stated otherwise.

  • Item purchase transactions must be completed before stats are done on Thursday Night to be eligible for use in that fight. 

  • To make a purchase, e-mail shsd_stats@yahoo.com

Upgradeable Items


Weapons

These weapons can effect each and every hit your character makes in battle. If you purchase a +2 weapon, then you get +2 damage to every hit you make. This does not include your specials. So if you have 31 Combat and have a +3 weapon, then you would do 7 damage with every hit!

You may only buy 2 of these weapons. Their bonuses stack. You may call these weapons anything you wish that relates to your character. Punisher can have a +2 Rifle, while Wonder Woman can have a +4 Lasso. Even if you character doesn't use weapons, you can purchase a +3 Fist or +3 Claws.

You may upgrade these weapons any time you wish to a maximum of +5 by paying the difference. If you already have a +1 weapon, you may pay 100 more dollars to upgrade it to a +2 weapon. If you have a +4 weapon, you can spend 100 dollars to upgrade that to a +5.

  • $100: +1 Weapon
  • $200: +2 Weapon
  • $300: +3 Weapon
  • $400: +4 Weapon
  • $500: +5 Weapon


Armor

Armor can effect each normal hit your character takes in battle but at the cost of your character's speed. If you purchase a +2 armor, then you take 2 less damage when your character gets hit, but youre speed is reduced by 5. This does NOT include primary or achetype specials. An attack will always do a minimum of 1 damage. Likewise a player's Speed can never be reduced to less than 1.

You may call the armor anything you wish that relates to your character. Punisher can have a +2 Kevlar Vest, while Wonder Woman can have a +4 Bracer. Even if you character doesn't use armor, you can purchase a +3 Energy Field or +3 Shirt.

You may upgrade these items any time you wish, up to a maximum of +3 by paying the difference. If you already have a +1 armor, you may pay 150 more dollars to upgrade it to a +2 armor for example.

  • $100: +1 Armor -5 Speed
  • $250: +2 Armor -10 Speed
  • $500: +3 Armor -20 Speed




Special Enhancements

Unlike weapons, specialty enhancements do not damage your opponent, rather they can disable them or have other effects on them. Specialty enhancements may also help out your own character in various ways during battles.

Primary Specialty Boosters

Specialty Enhancements are offensive in nature. They are activated with a roll of your Primary Special with a 10 or 20. You may purchase any number of these.

$50 - Sleeping Gas: Negates your opponent's next 2 rolls.

$100 - Inhibitor: Negates your opponent's next special. (stacks)

$200 - Flamethrower: Deals 1 damage to your opponent every round, for the remainder of combat.


AT Boosters

Archtype Boosters are defensive in nature. They are activated with your Archtype Special on a roll of a 5 or 15. You may only purchase any number of these.


$50 - Cloaking Device: You dodge the next attack made against you.

$100 - Force Shield: You reduce the damage of the next 2 attacks made on you by 3.

$200 - Health Pack: You heal 1 Stamina every round for the rest of combat.






Physical Enhancements

Character Enhancements are items that help improve the overall skills and performance of your character.

$10 - Change of Special: Change the name and type of special attack. The moderators get final say on the power of the special.

$15 - Extra Attribute Point: Gain one point to be added to any of your stats.

$200 - Discipline Scroll: Once purchased, your character's Primary Special can now be activated more often through the secrets of the scroll. If your side on the di is 1-10, a 9 or 10 activates your special instead of just a 10. If it is 11-20, then a 19 or 20 will activate your special. Items that are used with your special will still be activated with either roll. This is a permanent change to your character and only needs to be purchased once.

$200 - Terrigen Mists: Once purchased, your character's Archtype Special can now be activated more often through the powers of the mists. If your side on the di is 1-10, a 4 or 5 activates your special instead of just a 5. If it is 11-20, then a 14 or 15 will activate your special. Items that are used with your special will still be activated with either roll. This is a permanent change to your character and only needs to be purchased once.

$100 - Phone Booth: Need to change identities fast and easy? Step into a Phone Booth and become someone else. If you have used up all of your free character changes, then purchase another one.

$500 - Training Program: This extremely useful item increases all of your stats by 1 point every single week you are active (Meaning you RP and have a fight for that week). Once bought, you will go under an off-panel training program every week that will raise your stats by 1 point in all categories. If your Speed is maxed, you may add that stat point to another area. This is a permanent change to your character and only needs to be purchased once.

$500 - Job: Once purchased, your character will have an off-panel job that earns him or her $20 every week they are active (RP and a fight). This is a permanent change to your character and will only need to be purchased once.