Weapons

Trademark Weapons

Trademark Weapon: A trademark weapon may be purchased by certain characters to use in battle. This weapon is crafted just for that character. For example, if you're Batman, you're going to want a handy, dandy Bat-a-rang. You're Spider-Man? How about some handy dandy web shooters? If your character has some goods that are special to them, like a Daredevil Billy Club or Wonder Woman's Lasso, then this is for you.

Trademark Weapons are a great way to inflict severe damage on your opponent. By purchasing a weapon at 10  Dollars apiece, you can build quite an arsenal, but that's not where the damage and experience comes from. Say you purchase a Samurai Sword for 20 Dollars (Level 2 Samurai Sword). That sword is going to do +2 damage when your Primary Special is rolled. Now let's say you purchased a Samurai Sword at 200 Dollars (Level 20 Samurai Sword). That Samurai Sword is going to inflict +20 damage to your opponent, and if you're already hitting at a 10 damage Combat level, then that is going to be 30 damage in one incredible blow! You may purchase an item at any price you wish and the damage it will do goes up accordingly. For those of you who are confused, here is an example:

$10 Dual 45s- +1 Damage; Level 1 Dual 45s
$20 Dual 45s- +2 Damage; Level 2 Dual 45s
$30 Dual 45s- +3 Damage; Level 3 Dual 45s
$40 Dual 45s- +4 Damage; Level 4 Dual 45s
$50 Dual 45s- +5 Damage; Level 5 Dual 45s

So hopefully, you get the picture. The higher the price, the higher the damage and skill level your weapon will be. You may purchase any weapon below for as low as 10 Dollars, and as high as 250 SD Dollars, bringing the maximum weapon Level to 25. Another great thing about this weapon system is that you can ALWAYS upgrade your weapon. Say you buy a Laser Gun for 10 SD Dollars. See, its only doing +1 damage. Now say you get some more money down the road that you feel like spending, say you earn 60 Dollars. You can pump 60 Dollars into your Laser Gun, upgrading your weapon to a Level 7 Laser Gun! So 10 Dollars=Upgrade 1 Level.

Standard Weapons

These weapons can effect each and every hit your character makes in battle. If you purchase a +2 weapon, then you get +2 damage to every hit you make. This does not include your specials. So if you have 31 Combat and have a +3 weapon, then you would do 7 damage with every hit!

You may only buy 2 of these weapons. Their bonuses do stack. You may call these weapons anything you wish that relates to your character. Punisher can have a +2 Rifle, while Wonder Woman can have a +4 Lasso. Even if you character doesn't use weapons, you can purchase a +3 Fist or +3 Claws.

You may upgrade these weapons any time you wish to a maximum of +5 by paying the difference. If you already have a +1 weapon, you may pay 50 more dollars to upgrade it to a +2 weapon. If you have a +4 weapon, you can spend 125 dollars to upgrade that to a +5.

50 Dollars: +1 Weapon
100 Dollars: +2 Weapon
200 Dollars: +3 Weapon
325 Dollars: +4 Weapon
450 Dollars: +5 Weapon





Specialty Items

Unlike weapons, specialty items do not damage your opponent, rather they can disable them or have other effects on them. Specialty items may also help out your own character in various ways during battles.

Primary Specialty Items

Primary Specialty Items are offensive in nature. They are activated with a roll of your Primary Special with a 10 or 20. You may purchase any number of these. They will be cycled during combat.

Sleeping Gas: 40 SD Dollars for the use of the gas to cut your opponents speed in half and negates their next roll. Used as a primary special.

Freeze Gun: 60 SD Dollars: When your special is rolled, this gun freezes opponents so they cannot dodge the next 2 attacks.

Alien Virus Blaster: 200 SD Dollars for this deathray...OF DEATH! When used at the roll of your special, this gun blasts your opponent and plants a small, temporary virus in their cells, dealing them 2 damage for every attack roll.

Condenser:200 SD Dollars to use this powerful machine bought second hand from Powers PD. It nullifies your opponent's Primary Special. Used when special is rolled.

Secondary Specialty Items

Secondary Specialty Items are defensive in nature. They are activated with a roll of your Secondary Special. If you have not purchased a Secondary Special, you can still use thos item with a roll of a 5 or 15. You may only purchase any number of these. They will be cycled during combat.


Cloaking Device: 100 SD Dollars for this alien device that turns you invisible. While in use, you dodge the next connecting attack. Also, you automatically connect with your next 3 attacks. This device is a secondary special weapon.

Glider: 100 SD Dollars to soar above and increase your speed by 25 stat points! This flying contraption is a secondary special and is always available for use in your arsenal.








First Aid Kit: These special items are used automatically when triggered. When you lose the set ammount of HP the Kit calls for you, you automatically use the Kit. Only one of these Kits can be used per battle.

20 HP Heal - 50 bux
50 HP Heal - 125 bux
100 HP Heal - 245 bux
150 HP Heal - 365 bux
200 HP Heal - 475 bux

Super Specialty Items

NPC Fighter - For various prices, you can call upon a character created or other NPC to help you in battle. You can only have 1 NPC Fighter at a time. These will begin the battle with you and fight by your side until defeated. When their HP reaches 0, they are knocked out and unable to help you in anymore battles. Your NPC's HP carries over from battle to battle. If you are knocked out, the NPC continues on and are able to win the battle for you. Since they have no items or specials, they get no Ability.

Level 1 NPC - 100 bux: 50 HP, 31 Combat, 26 Speed
Level 2 NPC - 225 bux: 150 HP, 61 Combat, 51 Speed
Level 3 NPC - 350 bux: 200 HP, 91 Combat, 76 Speed











Vehicle: 2500 bux for your own personal vehicle. Any type of transportation or battle vehicle that would suit your characters needs. With 250 HP, 141 Combat and 101 Speed, your ride is not to be messed with. This thing "fights for you" and once the HP of your vehicle hits 0, you exit your vehicle and continue the fight with your normal stats. This also comes with a toolbox and a manual, so when your vehicle is destroyed, after 4 short weeks, you can repair it to use again, with no additional fees!





Enhancements

Character Enhancements are items that help improve the overall skills and performance of your character.

Change of Special: 10 SD to change the name and type of your given super. The moderators, however, decide it's effects.

Extra Attribute Point: 15 SD Dollars for one point to be added as you see fit to your stats.

Steroids: 15 SD Dollars for a syringe of steroids. This is used to give you a +10 to Combat at the beginning of battle. Only one application of steroids can be used per battle and you decide on which fight to use your steroids in by posting it on the battle sign up on the OOC. Once you used your steroids, you must buy more.








Kevlar: 15 SD Dollars for Kevlar Armor. This is used to give you a +10 to HP at the beginning of battle. Only one armor of Kevlar can be used per battle and you decide on which fight to use your Kevlar in by posting it on the battle sign up on the OOC. Once you used your Kevlar, you must buy more.

Mutant Growth Hormone: 15 SD Dollars - Your special lacking a kick? Your powers not so powerful? Well buy you some MGH to up your special by a whole level. The equivalent of having +10 to your Ability for one battle.  Only one MGH can be used per battle and you decide on which fight to use your MGH in by posting it on the battle sign up on the OOC. Once you use your MGH, you'll have to buy more.


Power Suit: 100 SD Dollars for an alien power suit of armor that comes with 100 HP and gives you +10 in all stat categories. This suit is used on your whim, so you can battle without it if you desire to. Once it has been dealt too much damage, however, and all of its hit points are wasted, you're going to have to buy another alien suit.








Discipline Scroll: 200 SD Dollars for this ancient, secret scroll. Once purchased, your character's Primary Special can now be activated more often through the secrets of the scroll. If your side on the di is 1-10, a 9 or 10 activates your special instead of just a 10. If it is 11-20, then a 19 or 20 will activate your special. Items that are used with your special will still be activated with either roll. This is a permanent change to your character and only needs to be purchased once.

Terrigen Mists: 200 SD Dollars for a vial of these mists. These mists are responsible for mutating the race known as the inhumans and can help you fine tune your powers. Once purchased, your character's Secondary Special can now be activated more often through the powers of the mists. If your side on the di is 1-10, a 4 or 5 activates your special instead of just a 5. If it is 11-20, then a 14 or 15 will activate your special. Items that are used with your special will still be activated with either roll. Even if you do not have a Secondary Special, these Mists will still activate any other powers or items that would be activated on a roll of your secondary special. This is a permanent change to your character and only needs to be purchased once.

Second Power: 300 SD Dollars for a secondary power move. This would active on the roll of either a 5 or 15 and would act as a second power to your character. It will not be as powerful as your main power, which is rolled on a 10 or a 20, but it will come out to be a very useful move in your repertoire. Like your main power, this is decided by the Moderator and you are not to bug them or give them suggestions for it. Just be a good lil' boy or girl and enjoy a secondary power move. This is a permanent change on your character, once this is bought, you will forever have a secondary power move.

Phone Booth: 300 SD Dollars - Need to change identities fast and easy? Step into a Phone Booth and become someone else. If you have used up all of your free character changes, then purchase another one for 300 dollars. The price goes up by 200 for each time you buy it.

Training Program: 600 SD Dollars for this extremely useful item that increases all of your stats by 1 point every single week you are active (Meaning two RPs a week). Once bought, you will go under an off-panel training program every week that will raise your stats by 1 point in all categories. If your Speed is maxed, you may add that stat point to another area. This is a permanent change to your character and only needs to be purchased once.

Job: 400 SD Dollars for this character boosting item. Once purchased, your character will have an off-panel job that earns him or her 20 SD Dollars every week they are active (2 RPs a week). This is a permanent change to your character and will only need to be purchased once.

Rules of the Vault

-All purchases are made with money earned through Battles, Roleplays, RP of the Week, or on the whim of the moderators.

-All items will take effect upon purchase or in the very next battle participated in unless stated otherwise.

-Item purchase transactions must be completed before stats are done on Thursday Night to be eligible for use in that fight.

***Very Important***

-If buying a certain item does not fit your character, then do not buy it. That would be going out of character and would make it quite lame. For example, Spider-Man wouldn't be driving around in a tank and Superman would not be using a Sentinel. Without further ado, let the shopping begin.

-To make a purchase, e-mail Showdownstats@Yahoo.com

Rules of the Vault

-All purchases are made with money earned through Battles, Roleplays, RP of the Week, or on the whim of the moderators.

-All items will take effect upon purchase or in the very next battle participated in unless stated otherwise.

-Item purchase transactions must be completed before stats are done on Thursday Night to be eligible for use in that fight.

***Very Important***

-If buying a certain item does not fit your character, then do not buy it. That would be going out of character and would make it quite lame. For example, Spider-Man wouldn't be driving around in a tank and Superman would not be using a Sentinel. Without further ado, let the shopping begin.

-To make a purchase, e-mail Showdownstats@Yahoo.com

Weapons

Trademark Weapons

Trademark Weapon: A trademark weapon may be purchased by certain characters to use in battle. This weapon is crafted just for that character. For example, if you're Batman, you're going to want a handy, dandy Bat-a-rang. You're Spider-Man? How about some handy dandy web shooters? If your character has some goods that are special to them, like a Daredevil Billy Club or Wonder Woman's Lasso, then this is for you.

Trademark Weapons are a great way to inflict severe damage on your opponent. By purchasing a weapon at 10  Dollars apiece, you can build quite an arsenal, but that's not where the damage and experience comes from. Say you purchase a Samurai Sword for 20 Dollars (Level 2 Samurai Sword). That sword is going to do +2 damage when your Primary Special is rolled. Now let's say you purchased a Samurai Sword at 200 Dollars (Level 20 Samurai Sword). That Samurai Sword is going to inflict +20 damage to your opponent, and if you're already hitting at a 10 damage Combat level, then that is going to be 30 damage in one incredible blow! You may purchase an item at any price you wish and the damage it will do goes up accordingly. For those of you who are confused, here is an example:

$10 Dual 45s- +1 Damage; Level 1 Dual 45s
$20 Dual 45s- +2 Damage; Level 2 Dual 45s
$30 Dual 45s- +3 Damage; Level 3 Dual 45s
$40 Dual 45s- +4 Damage; Level 4 Dual 45s
$50 Dual 45s- +5 Damage; Level 5 Dual 45s

So hopefully, you get the picture. The higher the price, the higher the damage and skill level your weapon will be. You may purchase any weapon below for as low as 10 Dollars, and as high as 250 SD Dollars, bringing the maximum weapon Level to 25. Another great thing about this weapon system is that you can ALWAYS upgrade your weapon. Say you buy a Laser Gun for 10 SD Dollars. See, its only doing +1 damage. Now say you get some more money down the road that you feel like spending, say you earn 60 Dollars. You can pump 60 Dollars into your Laser Gun, upgrading your weapon to a Level 7 Laser Gun! So 10 Dollars=Upgrade 1 Level.

Standard Weapons

These weapons can effect each and every hit your character makes in battle. If you purchase a +2 weapon, then you get +2 damage to every hit you make. This does not include your specials. So if you have 31 Combat and have a +3 weapon, then you would do 7 damage with every hit!

You may only buy 2 of these weapons. Their bonuses do stack. You may call these weapons anything you wish that relates to your character. Punisher can have a +2 Rifle, while Wonder Woman can have a +4 Lasso. Even if you character doesn't use weapons, you can purchase a +3 Fist or +3 Claws.

You may upgrade these weapons any time you wish to a maximum of +5 by paying the difference. If you already have a +1 weapon, you may pay 50 more dollars to upgrade it to a +2 weapon. If you have a +4 weapon, you can spend 125 dollars to upgrade that to a +5.

50 Dollars: +1 Weapon
100 Dollars: +2 Weapon
200 Dollars: +3 Weapon
325 Dollars: +4 Weapon
450 Dollars: +5 Weapon





Specialty Items

Unlike weapons, specialty items do not damage your opponent, rather they can disable them or have other effects on them. Specialty items may also help out your own character in various ways during battles.

Primary Specialty Items

Primary Specialty Items are offensive in nature. They are activated with a roll of your Primary Special with a 10 or 20. You may purchase any number of these. They will be cycled during combat.

Sleeping Gas: 40 SD Dollars for the use of the gas to cut your opponents speed in half and negates their next roll. Used as a primary special.

Freeze Gun: 60 SD Dollars: When your special is rolled, this gun freezes opponents so they cannot dodge the next 2 attacks.

Alien Virus Blaster: 200 SD Dollars for this deathray...OF DEATH! When used at the roll of your special, this gun blasts your opponent and plants a small, temporary virus in their cells, dealing them 2 damage for every attack roll.

Condenser:200 SD Dollars to use this powerful machine bought second hand from Powers PD. It nullifies your opponent's Primary Special. Used when special is rolled.

Secondary Specialty Items

Secondary Specialty Items are defensive in nature. They are activated with a roll of your Secondary Special. If you have not purchased a Secondary Special, you can still use thos item with a roll of a 5 or 15. You may only purchase any number of these. They will be cycled during combat.


Cloaking Device: 100 SD Dollars for this alien device that turns you invisible. While in use, you dodge the next connecting attack. Also, you automatically connect with your next 3 attacks. This device is a secondary special weapon.

Glider: 100 SD Dollars to soar above and increase your speed by 25 stat points! This flying contraption is a secondary special and is always available for use in your arsenal.








First Aid Kit: These special items are used automatically when triggered. When you lose the set ammount of HP the Kit calls for you, you automatically use the Kit. Only one of these Kits can be used per battle.

20 HP Heal - 50 bux
50 HP Heal - 125 bux
100 HP Heal - 245 bux
150 HP Heal - 365 bux
200 HP Heal - 475 bux

Super Specialty Items

NPC Fighter - For various prices, you can call upon a character created or other NPC to help you in battle. You can only have 1 NPC Fighter at a time. These will begin the battle with you and fight by your side until defeated. When their HP reaches 0, they are knocked out and unable to help you in anymore battles. Your NPC's HP carries over from battle to battle. If you are knocked out, the NPC continues on and are able to win the battle for you. Since they have no items or specials, they get no Ability.

Level 1 NPC - 100 bux: 50 HP, 31 Combat, 26 Speed
Level 2 NPC - 225 bux: 150 HP, 61 Combat, 51 Speed
Level 3 NPC - 350 bux: 200 HP, 91 Combat, 76 Speed











Vehicle: 2500 bux for your own personal vehicle. Any type of transportation or battle vehicle that would suit your characters needs. With 250 HP, 141 Combat and 101 Speed, your ride is not to be messed with. This thing "fights for you" and once the HP of your vehicle hits 0, you exit your vehicle and continue the fight with your normal stats. This also comes with a toolbox and a manual, so when your vehicle is destroyed, after 4 short weeks, you can repair it to use again, with no additional fees!





Enhancements

Character Enhancements are items that help improve the overall skills and performance of your character.

Change of Special: 10 SD to change the name and type of your given super. The moderators, however, decide it's effects.

Extra Attribute Point: 15 SD Dollars for one point to be added as you see fit to your stats.

Steroids: 15 SD Dollars for a syringe of steroids. This is used to give you a +10 to Combat at the beginning of battle. Only one application of steroids can be used per battle and you decide on which fight to use your steroids in by posting it on the battle sign up on the OOC. Once you used your steroids, you must buy more.








Kevlar: 15 SD Dollars for Kevlar Armor. This is used to give you a +10 to HP at the beginning of battle. Only one armor of Kevlar can be used per battle and you decide on which fight to use your Kevlar in by posting it on the battle sign up on the OOC. Once you used your Kevlar, you must buy more.

Mutant Growth Hormone: 15 SD Dollars - Your special lacking a kick? Your powers not so powerful? Well buy you some MGH to up your special by a whole level. The equivalent of having +10 to your Ability for one battle.  Only one MGH can be used per battle and you decide on which fight to use your MGH in by posting it on the battle sign up on the OOC. Once you use your MGH, you'll have to buy more.


Power Suit: 100 SD Dollars for an alien power suit of armor that comes with 100 HP and gives you +10 in all stat categories. This suit is used on your whim, so you can battle without it if you desire to. Once it has been dealt too much damage, however, and all of its hit points are wasted, you're going to have to buy another alien suit.








Discipline Scroll: 200 SD Dollars for this ancient, secret scroll. Once purchased, your character's Primary Special can now be activated more often through the secrets of the scroll. If your side on the di is 1-10, a 9 or 10 activates your special instead of just a 10. If it is 11-20, then a 19 or 20 will activate your special. Items that are used with your special will still be activated with either roll. This is a permanent change to your character and only needs to be purchased once.

Terrigen Mists: 200 SD Dollars for a vial of these mists. These mists are responsible for mutating the race known as the inhumans and can help you fine tune your powers. Once purchased, your character's Secondary Special can now be activated more often through the powers of the mists. If your side on the di is 1-10, a 4 or 5 activates your special instead of just a 5. If it is 11-20, then a 14 or 15 will activate your special. Items that are used with your special will still be activated with either roll. Even if you do not have a Secondary Special, these Mists will still activate any other powers or items that would be activated on a roll of your secondary special. This is a permanent change to your character and only needs to be purchased once.

Second Power: 300 SD Dollars for a secondary power move. This would active on the roll of either a 5 or 15 and would act as a second power to your character. It will not be as powerful as your main power, which is rolled on a 10 or a 20, but it will come out to be a very useful move in your repertoire. Like your main power, this is decided by the Moderator and you are not to bug them or give them suggestions for it. Just be a good lil' boy or girl and enjoy a secondary power move. This is a permanent change on your character, once this is bought, you will forever have a secondary power move.

Phone Booth: 300 SD Dollars - Need to change identities fast and easy? Step into a Phone Booth and become someone else. If you have used up all of your free character changes, then purchase another one for 300 dollars. The price goes up by 200 for each time you buy it.

Training Program: 600 SD Dollars for this extremely useful item that increases all of your stats by 1 point every single week you are active (Meaning two RPs a week). Once bought, you will go under an off-panel training program every week that will raise your stats by 1 point in all categories. If your Speed is maxed, you may add that stat point to another area. This is a permanent change to your character and only needs to be purchased once.

Job: 400 SD Dollars for this character boosting item. Once purchased, your character will have an off-panel job that earns him or her 20 SD Dollars every week they are active (2 RPs a week). This is a permanent change to your character and will only need to be purchased once.