The Masters of Doom. You've driven them back into the shadows, but for how long? These characters remain, an everpresent threat. You may claim one to investigate, do a story around, or fight them and try to bring them to justice. What do they know? Why were you targetted? And what is their main goal? As long as even one of them remain, these questions may never be answered.
Sidenote: Just because these characters are being used for this doesn't mean they are off limits for someone to join as. If someone chooses to change or join the site as one of these characters, they will be replaced by another member. The player then can choose to use their past as a member of Masters of Doom or completely ignore it and do their own thing.
Instead of these characters having set stats, they will have stats based on who challenges them, to keep the fights fair, but still difficult enough to be a challenge. Their stats will be based on a + system. Say Spider-Man challenges one. They would use his current stats with whatever bonuses they get. Such as:
Stamina + 10
Combat + 0
Speed +5
Potential +20
So if Spider-Man had 20 Stamina then they would have 20 Stamina + 10, so 30. And so on. If more than one person teams up to take down a Master, then the Master will use the stats of the higher level challenger.
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Known Info
Real Name: Herman Schultz
Last Known Location: New York City
Known Associates: Sinister Six, Masters of Doom
Powers: Wears a pair of gauntlets that produce vibratory waves. Suit provides protection from vibrations and kinetic impacts.
Primary Special
Vibro-Blast: Shocker knocks his opponent down, dealing 6 damage and stunning them for one round.(3/10 1/20)
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Known Info
Real Name: Whitney Frost/Giulietta Nefaria
Last Known Location: Los Angeles
Known Associates: The Maggia, Masters of Doom
Powers: Master athlete and markswoman. Has various firearms that fire incendiary, stun, and sleeping gas ammo.
Primary Special
Cover Fire: Madame Masque lays down a barrage of bullets, dealing 3 damage to all opponents.(3/10)
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Real Name: Jonathan Crane
Last Known Location: Gotham City
Known Associates: Arkham Asylum, Masters of Doom
Powers: Expert chemist that has produces various fear gases and toxins that cause his opponents to hallucinate or recoil in fear.
Primary Special
Fear Itself: Scarecrow unleashes a mist of fear gas, stunning his opponent for 3 rounds. (3/20)
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Known Info
Real Name: Reno Bryce
Last Known Location: Unknown
Known Associates: Ravagers, Masters of Doom
Powers: Living metallic metal body that he can shape to his will, usually his hands into blades.
Primary Special
Cyber-slash: Warblade attempts to gut his opponent, dealing 3 damage. If this is dodged, it does double damage instead. (3/10)
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Known Info
Real Name: Mark Mardon
Last Known Location: Central City
Known Associates: Rogues Gallery, Masters of Doom
Powers: Wields a control wand that allows him to control the weather.
Primary Special
Whirlwind: Weather Wizard summons a twister that blocks the next 6 connecting attacks. (3/20)
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Real Name: Various
Last Known Location: Gotham City
Known Associates: Arkham Asylum, Masters of Doom
Powers: His body is composed of a psionically controlled plasm that he can shape into any form. He can look like any humanoid, or control his mass to become mudlike or hard as stone. His arms can be formed into weapons or blades.
Primary Special
Increased Mass: Clayface hardens sis form, adding 3 to his Combat.(3/10)
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Real Name: Raven Darkholme
Last Known Location: Las Vegas, Nevada
Known Associates: Brotherhood of Evil Mutans, Masters of Doom
Powers: As a shapeshifter, Mystique can take on the appearance of any human or humanoid. She can also shape her arms into wings or blades, or grow extra limbs. Limited healing factor and retarded aging. Master strategist and stealth and firearms expert.
Primary Special
Into the Crowd: Mystique vanishes and takes on a inconspicuous form, causing her opponents next 3 attacks to have a 50% chance of missing her. (3/10)
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Known Info
Real Name: Rudolph C. Jones
Last Known Location: Metropolis
Known Associates: Secret Society, Masters of Doom
Powers: With physical contact, Parasite can absorb the lifeforce of any living humanoid, along with their strength and any powers they may have for a limited time.
Primary Special
Draining Touch: Parasite absorbs 3 Stamina from his opponent and heals himself 9 Stamina.(3/10)
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Real Name: Arkillo
Last Known Location: Space
Known Associates: Sinestro Corps, Arkillo Corps, New Guardians, Masters of Doom
Powers: Super strength, razor sharp claws and fangs. His ring gives him the powers of space flight, force fields, light constructs, energy blasts, scanning, and communications. Can see someone's greatest fear.
Primary Special
Worst Nightmare: Arkillo creates a construct of his opponent's worst fear with stats of 15/15/15/15 to aid him in battle. (5/10)
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Real Name: David
Last Known Location: Coast of Maine
Known Associates: Legion of Doom, Masters of Doom
Powers: Suit gives him super strength and endurance, as well as the ability to survive in the oceans depths. Helmet allows him to see in any light or spectrum and can emit an intense beam of energy. Expert fighter and strategist.
Primary Special
Manta Sting: Manta slices his opponent with a serated edge, dealing 4 damage for the next 4 rounds. (2/20, 2/20)
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Known Info
Real Name: Mary MacPherran
Last Known Location: Denver, Colorado
Known Associates: Masters of Evil, Hammer Wielders, Masters of Doom
Powers: Super strength and endurance.
Primary Special
Mistress of Might: Titania lands a massive blow, dealing 4 damage. (4/10)